CCC Users may experience a variance in reported labor times on “recycled” parts vs new replacement parts in the database. DEG’s recent inquiry 12042 discovered that clear coat labor on edges and inside is not an option that is given and it may not be available in the estimate line properties to add for clear coat on those two refinish instances.
CCC/MOTOR Response: Estimated Release Date: Closed
Proposed Resolution: CCC’s collision-estimating tools contain limited automated logic support when recycled parts or assemblies are used. All of CCC’s tools include MOTOR’s RACED database so the estimator has all of the necessary information, and can make the appropriate manual adjustments. CCC will be implementing additional logic in future product releases.
At this time there is no estimated fix for this logic and DEG encourages users to manually enter the missing refinish labor associated for edges and insides if applicable for that specific repair needs. The following clear coat formula is available in the Guide to Estimating (P pages). Note that 2.5 clear coat cap is for ONE continuous application and booth cycle. If multiple booth cycles are needed for repairs, the clear coat cap would start over and this would need to be a manual consideration.
• First major panel;
– Add 40% to refinish time
• Each additional panel;
– Add 20% to refinish time
• Maximum time allocation
– 2.5 hours
If users find a difference in refinish labor allowances, please submit an inquiry to www.degweb.org so we verify the concern and work with the appropriate information provider.
Here is a quick video showing users how to add clear coat on edges or inside panels when clear coat labor is not automatically added.
The estimating databases are all intended to be used as a GUIDE ONLY – it is important to remember that the auto body professional performing the repair is in a position to thoroughly inspect, diagnose and identify the methodology and their unique cost of the vehicle damage repair.
You can view this tip and others on the DEG website by clicking here!